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1. Suggestion: Shared hangars/wallets based on the new structure access - in Player Features and Ideas Discussion [original thread]
I do like the way how the new citadels can be configured, how open this system is, that you can even include other corporations, alliances, single characters - to have full access even for the weapon systems. And other citadel related aspects. Wo...
- by Hexatron Ormand - at 2016.05.30 13:39:13
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2. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Uh 400 strontium clathrates for 1 build cycle that gives 40 blocks? So far this was only used for reinforcements.. so you filled the starbase up once and haven't needed it for a long time. The ice barely gives any strontium.. so 400 per batch is w...
- by Hexatron Ormand - at 2016.02.11 13:04:42
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3. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Appears like they got a lot "bigger". Thats cool, when even a "medium" one is as large as current stations and outposts are ;) What about the "what is allowed to dock there"? Is is still that anything capital sized has to dock at a large? What ab...
- by Hexatron Ormand - at 2015.11.02 14:16:23
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4. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
And all the time the site and missions pilots get nerfed and nerfed again, as they are unimportant. As everything revolves around the PvP balance. Sentry boats, especially the Dominix are very widely used ships for those purposes. If i see that r...
- by Hexatron Ormand - at 2015.05.22 09:17:51
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5. Announcement:MOSAIC - General Feedback - in EVE Information Portal [original thread]
The new map looks nice, but for scanners it is horrible. You cannot zoom in as far as you could with the old map. So positioning the probes at 0.25AU got a hassle now, as it pretty much looks like they are all "on the same spot". I hope there wi...
- by Hexatron Ormand - at 2015.04.29 17:20:05
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6. Launcher problems after DT - in EVE General Discussion [original thread]
Same here... i either get no login box, or if i get it.. hitting the "login" button does nothing. For some reason it became impossible to use the launcher for me.
- by Hexatron Ormand - at 2015.04.01 11:25:54
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7. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
As those buildings are very specialized, opposed to a POS, you would most likely need severals of those. Assembly and laboratory is a good example, so far one POS is handling all of that. With the new system we would need at least one of each......
- by Hexatron Ormand - at 2015.03.26 21:18:20
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8. Sticky:Corporation Roles UI Facelift - in Test Server Feedback [original thread]
This new list/overview for roles, does not show the ones granted through titels. Is that wanted? Currently all of the roles are granted through titels in my coporation. I spent a great deal of time working them out. I hope some sort of group or t...
- by Hexatron Ormand - at 2015.03.24 19:52:12
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9. We want your corp little things! - in EVE General Discussion [original thread]
Wondering if it would be possible to do more than 8 corporate hangars/divisions? When your corporation focuses a lot on manufacturing and research, you run out of corporate hangars very quickly. Or better said, places that you can restrict or op...
- by Hexatron Ormand - at 2014.12.20 10:06:18
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10. [Ship Idea] ORE Deep Space Shuttle - in Player Features and Ideas Discussion [original thread]
This would not allow fleet movement at all - what was the purpose of the jump fatigue changes. This shuttle would have the sole purpose of getting the pilot itself to a different system quickly. To get a skillbook, or join up with corp or alliance...
- by Hexatron Ormand - at 2014.11.21 16:05:26
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11. [Ship Idea] ORE Deep Space Shuttle - in Player Features and Ideas Discussion [original thread]
Hello, i thought with those new jumpfatigue and jumptimers, how about a small little unfittable ship, that can be used for JumpBridge travel, but doesn't allow any defenses. A special ship, that has 100% Bonus on jumpdistance, as it is especially...
- by Hexatron Ormand - at 2014.11.21 15:19:56
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12. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
I am ok with the jump fatigue on capitals. But putting them on jumpbridges was one step too much. Even stops the sub capital ships from getting to the fights. This was supposed to change power projection with capitals, not power projection with su...
- by Hexatron Ormand - at 2014.11.05 13:09:50
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13. To CCP - Trailers? - in Player Features and Ideas Discussion [original thread]
As a drone user, i loved the Rubicon trailer, where the Stratios deploys the sentries ;)
- by Hexatron Ormand - at 2014.10.19 10:31:00
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14. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Appears that Amarr is becoming the new "drone as weapon" empire? Would have expected the Phobos to get some too in such a case....
- by Hexatron Ormand - at 2014.10.16 12:28:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Even with the bonus on the Jumpfreighters and Rorquals jump fatigue, i think this cutting into the logistics hugely cause of the reduction to 5LJs. This means additional cyno spots, cyno chars. So where a single person could do the logistics and ...
- by Hexatron Ormand - at 2014.10.02 11:30:00
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16. Corporation Enhancements - in Player Features and Ideas Discussion [original thread]
What i would love to see there is the ability to create custom hangars and wallets, without being limited to a given number. Some project could use an own wallet and an own hangar, so a set of people can work on that together. Yet the limit to ju...
- by Hexatron Ormand - at 2014.08.13 11:37:00
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17. For all the POS/starbase users - in Science and Industry [original thread]
I have posted an idea/suggestion over in the features&ideas section of the forum that may help the industrialist POS users. Would be great if you headed over there, and let me know what you think: https://forums.eveonline.com/default.aspx?g=...
- by Hexatron Ormand - at 2014.07.27 08:39:00
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18. [Idea: POS/Starbase] Making it more appealing to the industrialists - in Player Features and Ideas Discussion [original thread]
Hello, i personally think that the crious patch made having a POS as an industrialist more of a chore/punishment, than giving a feeling of achievment or having reached something big. I can remember that the first POS we put up 2 years ago as a ...
- by Hexatron Ormand - at 2014.07.27 08:33:00
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19. Announcement:Crius Issues - in EVE Information Portal [original thread]
Many other POS arrays still show their old values in the Info screen, instead of the new updated bigger m-¦ capabilities. So it appears that the Corporate Hangar Array is not the only one that was somehow missed? For example the Ammunition Asse...
- by Hexatron Ormand - at 2014.07.22 12:25:00
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20. Feedback: Mastery Levels for Jumpfreighters - in Player Features and Ideas Discussion [original thread]
I feel that there are two important skills missing, from the mastery levels for Jumpfreighters: Capacitor Management, and Capacitor Systems Operation. Those skills are super usefull for recharging your capacitor after a jump, so you can do your n...
- by Hexatron Ormand - at 2014.06.29 10:37:00
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